I wanted to create a simple, clear HUD (heads up display) for a video game. I actually worked on this originally when Battlefield 3 was first released, as it had a blue neon HUD which made text and other elements quite hard to understand.
I rekindled that idea recently to add some polish and create a final design that would fit the military genre.
Objectives:
1. Clean up the UI elements, making things clearer for the player.
2. Remain true to the style of the game, using colours that fit.
Below you can view the finished mockup, presented in a handbook format. This is also a peek at how the game menu system and other UI elements might look.